P3-Favorite Job
Terrain Artist
- Sculpt plausible and impressive natural landmarks and vistas for use in-game
- Model all types of realistic, lifelike foliage and geological props for use in-game
- Create lush and gritty natural materials that utilize all kinds of cutting-edge shader tech
- Be the convergence point for concept art and graybox level design; propel mood into a practical gameplay area with a critical artistic eye
- Outstanding 3D Art skills demonstrated through a strong portfolio that shows:
- Passion for crafting realistic, organic environmental models and textures
- Handcrafted terrain, rocks and foliage of all types in multiple biomes
- Experience creating high resolution, high fidelity 3D game assets
- Experience creating models both based on reality and detailed concept art
- Highly creative work even within setting constraints
- Mastery of Photoshop, 3D Modeling and Unwrapping, and Node-Based Materials
- Organized team player with great communication skills; always open to feedback
- Self-motivated, creative and optimistic problem solver; solid time management
- A cosmopolitan with enthusiasm for natural and man-altered environments
- Understanding of industrial design principles and architecture; Hard surface modeling skills
- Passion for videogames and game development technologies
- Familiarity with rigging and physics / destruction assets and process
Character Artist | |
| Location: | ArenaNet, Bellevue, WA |
Description | |
We are looking for a character artist that shares our passion for creating worlds and the characters and creatures that fill it. This person will have a talent for creating the high res sculpt as well as the final, low res in-game model. They will join in brainstorming sessions applying their skills and vision to the heroes and horrors of Tyria. They will be self-motivated, collaborative and dedicated to the creative process.
With multiple gaming awards such as: 2012 Time Magazine’s #1 Game of the year, Gamespot’s PC game of the year and countless other awards to their name, this multi-award winning business employs about 300 people and is taking the MMO gaming world by storm. With 3 Million players and growing since launch, this is a fantastic opportunity to take the art team to the next level by growing Guild Wars 2 worldwide success.
Responsibilities
Qualifications
Desirable
Character Art Test
Please complete the following test before you apply. Upon completion, please apply and provide a link to your completed test either in your resume, cover letter, or send it to lstumme@arena.net. We do not accept Zip files unless they are hosted on a site as they will usually do not send properly.
This test is required for a complete application to our Concept Art position: if you fail to complete the test, you will not be considered for this position.
From the linked concept: http://imageshack.us/photo/my-images/703/3rnq.jpg/ , create a high resolution mesh using a package such as ZBrush, Mudbox and or Maya. Then convert the high resolution mesh to a 7500 poly low resolution mesh using a 1024 diffuse, specular, and normal map (3 maps total). Your test should demonstrate an understanding of modeling in high and low resolution, diversity in the appearance of texture using a single material.
This is a full time on-site position at our studio in Bellevue, Washington. A casual, friendly work environment, comprehensive benefits package, a competitive salary, and more are all part of what makes ArenaNet a great place to work. Please include links to your current portfolio when applying.
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